Thursday, November 10, 2011

"Catch Catch Fun"

1. Bird's Eye View of "Catch Catch Fun"

Catching of dropping items that helps you to gain more marks and
avoid those that demerit your score.

2. Wireframe of "Catch Catch Fun"





















3. Outlining of core mechanics for "Catch Catch Fun"

a. Game Rules
  • Move left and right using your mouse to catch items.
  • Catch as many dropping items as possible to gain marks
  • Avoid catching objects that are "dangerous", it will demerit your score.
b. Input Mechanism
  • Mouse
c. AI
  • Items will drop for a certain duration
  • The marks that each item contains differ based on item types
  • Normal behaviour - Catch as many items as possible and avoid "dangerous" items.
  • Starts from the central location
  • Gaining more marks as possible in a timely manner
d. Catching Items
  • Move the basket right and left using your mouse to catch items
  • Catching of the correct items
  • Avoid catching of "dangerous" items
e. Scoring
  • Catching items will gain more marks
  • Catching bonus items gain more marks than normal items
  • Catching "dangerous" items will demerit your marks
f. Winning Criteria
  • Gaining the highest score at the end of the game

4. Assets List

a. Game Animation
  • Basket
  • Movements
  • Items
  • Game Logo
b. Static Game Art
  • Basket
  • Normal Items
  • Bonus Items
  • Dangerous Items
  • Marks Display
  • Time Display
c. Non-game Screens
  • Loader (Game Animation)
  • Main Menu (Play Button, How to Play Button, High Score Button, Sound Button)
  • "How to Play" button consist of rules and instruction of the game.
  • "High Score" button consist of high scores that were listed out in table format
  • "Sound" button allows player to on and off the background sound
d. Sound Effects
  • Opening music for the loader (Animation)
  • Game begin
  • Catching of normal items
  • Catching of bonus items
  • Catching of dangerous items
  • Time out (End of game)
5. Technical Requirements for "Catch Catch Fun"

a. System Requirements
  • Adobe Flash CS5
  • Screen resolution: 1024 x 768 or higher
  • RAM: 514 MB
  • CPU: 1.5GHz