Monday, October 24, 2011

Chosen Application: Electronic Publishing


How can interactivity be exploited in the chosen application?
(Put in another words, how can interactivity enhance the user experience for the chosen
application)

An example of electronic publishing can be blogging as people treat blogging as their online diary and most of it will also upload photos to act as an illustration to what they had blogged about.

Having interactivity being implemented in the website will enhance the user's experience while they are blogging. For example, with interactivity being implemented as a factor to the site, user's experience will become less formal. The importance of being less formal is crucial especially towards websites that allow users to blog, as blogging is actually a very casual entertainment for users.

Some interactions that can enhance the user's experience can be letting users to have the freedom to personalize or customize while blogging. This can include the features for them to change the way they want their personal site to look like, to customize the texts on their blog, example, the colors of the font, the font sizes or the font types, or, allowing users to edit the photos that they want to upload to their blog. This feature implemented the component of personalization/customization.

Other than letting users to have the freedom to personalize their blogs, another feature that can be implemented to enhance the interactivity of the site is to allow commenting. Commenting refers to the process of other users commenting on the blog post of another user. By letting users to leave their comments on other people's blog will create the interactive between people to people. This feature implemented the component of connectedness.



Now, think of your interactive game. What factors should you consider to enhance the
interactivity of your game?

There are two factors that I will implement in the interactive game. The factors are real time interactions and user control.

For real time interactions, I will like to have a feature that allow users to chat with the other player during the game. They can choose either from sending instant messages or video conferencing with the other player.

The other feature will allow player to adjust the volume during the game or during video conferencing. They can also adjust some of the features provided from the game. An example of it can be adjusting of the speed for games that relates to time challenging. This feature implemented the user control factor.

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